While you get visual indicator when not using QC, it also delays your abilities. And I must say that my experience with the game changed completely. I came to HotS from DotA (1), and I wasn’t using QC. Please use the following format to contribute to such a page if it’s ever made. It would be helpful to have a WikiPage with a general consensus for each Hero regarding which type of QuickCast to use for each of their abilities. If you use On-Release or Full QuickCast, what abilities do you turn it off for on your hero, and if not is the reason “I didn’t know it existed.”, or “I don’t like change.”, or “Its too late to change now.”, or “I don’t think it will help me get better.”? What are your experiences with QuickCasting? Granted, QuickCast is not a hack to become a GrandMaster overnight, but I’m wondering if it really can improve performance across all skill levels. I’ve turned QuickCast on for Genji after playing him quite a bit and it feels awful on everything except DragonBlade. With On-Release you still get the range indicators and the color change but it feels unnatural to release a key to confirm your action rather than pressing down a mouse button. I imagine the majority of players do not use QuickCast, and most pros argue for using On-Release or full QuickCast but I’d like to make the case that playing without QuickCast is better, not only because you get the permanent range indicator, but the range indicator also changes colors from yellow to green letting you know that you’re in range and that you’ll get guaranteed damage. Single Shorter Range Projecticle SkillShotsĮx: Jaina’s Frostbolt, Valeera’s Sinister StrikeĮx: Jaina’s Blizzard, Kael’Thas’s FlameStrikeĮx: Alarak’s Telekenesis, Triglav Protectors LaserĮx: Genji’s Deflect, Mephisto’s Lightning Nova Escapes and Dashes that can go over impenetrable terrain. Added particle import step to some weapon importers that have gameplay-required particles attached to them (in-game particle preview not finished yet).-Escapes and Dashes that do not go through impenetrable terrain. Fixed limited hero selection in Workshop In-Game test. Added 7 pages of Main Event predictions. Fixed an audio problem that could occur when disabling the active audio device. Fixed a crash when returning from alt-tab. Fixed a crash that could occur on multi-core CPUs. Added -nomicsettings launch option for users of external voice chat software. Updates and minor revisions to some Zeus, Alch, and Pugna ability SFX. Fixed Aegis reclaim message popping up erroneously. Removed spectator item popups for wards, couriers, and dust. The matchmaking system will now notify players if a region they wish to play in has gone offline for maintenance. Closer regions will be at the top of the list. The list of matchmaking regions is now sorted by distance from the user. Six minute delay is available for league lobbies. Private lobbies can now specify the Dota TV delay between 10 seconds and two minutes. Quick Cast can now be used on the minimap. Quick Cast moved to separate keybindings, instead of sharing autocast's bindings. NOTE: Guilds will remain disabled on the main client this week. Players can browse open guild parties that are available to them. Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. We'll be continuing with development of additional Guild functionality! They have a guild message that can be edited, a logo, and a chat channel. You can invite, kick, promote, and demote members. Added support for forming and managing Guilds. Fixed it being possible to find out where enemy player cameras were looking. In addition there has been a change to Captain's Mode time penalties, how regions are listed when selecting servers and new content has been added to the compendium. Posted by Sun_Tzu, With the latest patch Valve is preparing Dota 2 for the functionalities you would expect from a fully released product, including preparing the support for the Valve Anti-Cheat (VAC) system as well as further community functions such as a guild interface.
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